Since the 1990s, astronomers have identified and characterized thousands of planets orbiting other stars. 95a] DIY Planets - Terraforming and more! Anywhere you would find colony items, so mining stations, research stations, and ruins mainly. Industrial Evolution : MORE BUILDINGS! Grand Sector : MORE PLANETS! Combat Analytics and detailed combat results : MORE INFO! SpeedUP : MORE SPEED! (this is one I find is a particularly indispensable mod as it lets you speed up time in the middle of combat which makes chasing down the last dregs of. Hyperdrive. 51K subscribers in the starsector community. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. Low tech expansion (LTA): adds more lowtech weapons and shipsDIY Planets 1. TASC adds use for ruins past first few tech. 4. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. . It was 4-6 turns of ground combat. Then position them on all the different industries. Reply. 13. My. 1a RC3. Posted August 13, 2020 by Alex in Development, Modding. 2D RPG/Trade/Fleet Combat Game. There are 2 layers of colony defense: fleets and planetary defense. Also, adds a frequently spawning repetitive quests to the bar. Reply yordlebrothel •. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options Detailed combat results: maybe not the most useful in terms of gameplay, but it's cool to see how ships perform I'm combat in a spreadsheet like format. 39 votes, 22 comments. The entire quest is a work in progress and a 'test of concept' kind of thing. With this mods you dont have to find a perfect planet, instead you can create one. It also lists what would happen if you added or removed another ship like selected one. I recommend using a mod manager like SMOL or MOSS. Lots of special items that enhance industries are locked to a specific type of planet, and some others have significant negative effects if used on specific types of planets. ago. 2. Download, changelog, compatibility, and. 1 Fleet Size by DP 1. MrSpacePirate • 2 min. There should be two pairs of files, with one set of . 14 dassault mikoyan 1. 64 DroneLib 1. [ 0. json) and changing the value of maxColonySize. It's time for more Starsector, this time in the most difficult run I've done so far. Total DLs. damnit I liked beating them up Lta. In addition, it's got both kinds of ore, organics, and volatiles. Players who don’t like the new 0. " Art by @DinoBoiRex1. i would suggest using DIY planets instead, while it requires special items to fully terraform, its a lot more powerfull at what it. But a planet does not need to have the habitable tag to be good. ticktockbent • 1 yr. Planet type transformations (and the EUTECK) will be back in a future update once I’ve reworked the system to be worthwhile in 0. Go to starsector r/starsector. MN-7859979090066199818. 1b. Cryosleeper got nerfed too this patch since size 6 planets are max and really easy to get to. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!It automatically catalogues derelict ships, orbital stations and other objects, you have to put a manual note if you want to keep track of good systems for a colony. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. It used to be called Starfarer. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. There are no libraries or dependencies for this mod, but if the mod version and Starsector version are not compatible that could cause a crash on startup. coli to produce carbonic anhydrase, an enzyme isolated from extremophiles that live around hydrothermal vents. You can use the command console mod to modify a planet to have those specific conditions. go inside any solar system and bring up console with ctrl+backspace (need console commands mod for this) and paste and enter this : Code. Which can be good based on other random modifiers it is given. I've bolded one of the planets below. r/starsector • Im having a lot of trouble destroying a Remnant Nexus which is occupying a very nice system but half of my fleet is getting blown up before even getting close to the station. 2D RPG/Trade/Fleet Combat Game. Since a lot of it is story content – think the “Red Planet” mission, but on a bigger scale with things tying together and building up – it’s not. You can also add a synchotroncore to your inv with additem synchotron. It used to be called Starfarer. I am level 20 and I haven't seen the supposed Genesis Bar mission for 3 cycles. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. Hexagonal Shieldidgeridoos: a graphical mod only. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary. 9. It can be built on any Colony with access to. Allows a planet to have a normal day/night cycle. With our comprehensive installation and usage guide, you'll be able to install and use. Just put orbital lamp on it and you are good to go. let's just say there was a controversy of the modder installing an iplogger in the mod, and i refuse to touch his mods ever since. You said that both mods were compatible if I turned off the terraforming options of your mod. I usually have a handful of UI/Quality of life mods too. Check your production and you should have a mothership-looking ship worth 2m that lets you create a hypershunt around any star you choose. Just FYI the mod author behind DIY Planets has more or less disappeared off the face of the earth, and it's unlikely he'll return, so don't expect fixes or updates to come out for it in the future. Some work needed with the neck protection. 95. The "Atlas of Pain" because I haven't thought of a proper name yet. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. 0 ironshell 1. Allows a planet to have a normal day/night cycle. 8 warships strapped together was too much, so combat versions will only get 4. Still trying to decide which mod I like more Reply Ivara_Prime •. Gul_Akaron • Benevolent Overlord • 2 yr. * terraforming and station construction/DIY planets: good if you hate invading your neighbors to get arable land, bad if you like balance. A Van Allen radiation belt is a zone of energetic charged particles, most of which originate from the solar wind, that are captured by and held around a planet by that planet's magnetosphere. Mods. The mod is called DIY planets, and it has a lot more content than that. • 2 yr. So, here I am with a planet that has Low Light and Extreme cold. However the problem comes with the second stage of construction since it requires 11 units of metal and 9 units of transplutonic to be shipped for a year which is impossible under current circumstances since even with the. You don't colonize system with only one planet. captains and officers), and 3,020 names for stellar objects (i. If you have enough machinery, crew and in case of decivilzed planets - marines, you can use it. captains and officers), and 3,020 names for stellar objects (i. Starship legends, beyond the sector, neutrino mk2, speed up mod, DIY planets. 95a is here. Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced. You can also add a synchotroncore to your inv with additem synchotron. The DIY Planet Search is a project of the Center for Astrophysics | Harvard & Smithsonian that allows members of the general public to get involved in the exoplanet hunt. -Survey data adds up. Coronal Hypershunt within 8. Install the AIs. pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode. 4) Note: you do not need an account to download from dropbox. 2 First Persean Empire 1. StarSector update 0. here's a console command that'll remove any BTS-added systems & hopefully save you from the slipstream crash,. Currently has support for DIY Planet Items as well. 9. 0: One set-up plan allows a maximum of five planets, which is the maximum players can get WITHOUT alpha coresThis page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. Could this be a residual item, or came from TaSC/Industrial. 96 the current version on Discord in either the Starsector Unofficial Discord or on Corvus Starsector Discord. Any help would be awesome! Thanks!~. There usually is a system that has enough decent materials and conditions, the rest can be removed with the modded items. Re: [0. It used to be called Starfarer. Join. : high flux, low hull, engines disabled etc. 0 coins. But that's just the nature of running a heavily modded starsector lol just be. Quite a few people have offered to contribute which is great and he said I'm. 378 votes, 45 comments. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Human beings can survive unprotected exposure to the surface conditions of (market). The other terraforming mod. 95a] DIY Planets - Terraforming and more! « Reply #212 on: July 09, 2021, 07:01:10 AM » Stellar Mirror and Distributor are. good way to turn terrible planets good if you had the patience Disassemble reassemble ED shipyard so many good ships lost Interstellar imperuim. 4) Note: you do not need an account to download from dropbox. Version. Premium. If you want to make a small colony that is profitable, but mostly serves as a storage facility/refueling depot, then I would recommend looking for a cheap world with 150% hazard or less. Genesis Planetary Accretion Device, it's a ship and part of DIY planets mod. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. Pirates have no rules and are all anarchy - this I can respect and build the positive 100% with them as soon as possible. The fastest way to get answers is through the discord too. [deleted] • 2 yr. Go to starsector r. With DIY planet mod that allows removing pollution, I found that once removed it will not be added, so long as you don’t remove and add the forges again. No, this feature is from TASC "terraforming and station construction". 188 votes, 22 comments. 48K subscribers in the starsector community. Diy planets: increases colony customisation and planet customisation . Thus I destroyed each and every fleet of them I had seen. Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata). 0 Post published: December 15, 2022Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. 9. As other commenter pointed this out, there's a mod for that. ago. In the meantime, here's a quick fix I bashed together. It's from DIY planets, look at the forum page to see what items from it do and how they are used. The only thing Starsector would benefit from releasing on steam would be even bigger modsOr allow you to be victorious if you ally everyone, if you want to "win" the game. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different. And one faction that can [REDACTED]. Ship and weapon pack (tournament edition) Dassault-mikoyan engineering Doable avionics Upgraded rotary weapons Underworld ORA Maysuran navy Interstellar. So agents are useful from start to end of the game, though when you arrive at the end game you usually can get whatever you want trough power anyways and should start a new one, trying out different mods as an example. You have enough money to get started. The Core Worlds are the center of Human civilization, and the primary site of conflict within the Persean Sector. 8 – battle logs, ship kill counts and more Mod, the choice for serious players seeking advanced features and customization options. Other than mods, you can use the Intel screen to sort planets by "unclaimed", which can help you find them again. Earth has two such belts, and sometimes others may be temporarily created. 0 coins. 1. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options. This doesn't happen when the structures are still building so this would be the only time you could install the. 491. -Wildlife Exploitation replaced by Mesozoic Park industry. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!33 votes, 33 comments. That’s what COMSEC revisionist historians want you to think. Threats and treasures are scaled for an endgame player, so be well-prepared before you venture Beyond The Sector! Beyond The Sector is safe to add to existing games. 2 The ability to add organic matter to planets - for example, drag organic asteroids. 0 LazyLib 2. Otherwise, I recommend a terraforming mod (I use DIY Planets). ago. And the planet name is bob. ago. The hazard rating really kills your profits. Personally I prefer DIY Planets planetary accretor ship though, much less hassle that way, so. Author: Seraphi. It used to be called Starfarer. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. -Wildlife Exploitation replaced by. Three tundra planets, each with farmland and 150 or less hazard rating. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Get 2 or 3 in you fleet and you've got loads of cargo space, cuts the cost of surveying to just 5 supplies for basically every planet, and doesn't even slow your fleet down. Players who don’t like the new 0. There's two sections that list the planet modifiers, modify and add them to taste (you can find all the conditions code names in one of the csv files) and you're. This will help make your fleet self-sustaining, which means you can keep exploring for longer. You can even build your own planets by editing this file. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. In general I recommend against installing mods on your first playthrough, the game is complex enough as it is. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options. . « Last Edit: October 13, 2022, 04:02:29 PM. If that doesn't work, go to your saves folder. 1a to the current vesion (0. The only thing Starsector would benefit from releasing on steam would be even bigger modsdiy planets 1. 2D RPG/Trade/Fleet Combat Game. Question regarding Jump point stability [Galatia Academy spoilers] « on: March 29, 2021, 06:34:58 AM ». 9. you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. ago. And cryovolcanic should work fine if "cryovolcanic" is passed in for the type. now I don't know which one is best. One of the bigger tasks for this release cycle has been adding new content into the game. Like O. Titan AE. In vanilla it's impossible to have no atmosphere gas giants. CYMilkydromeda • United Aurora Federation • 1 yr. r/starsector. 0. Explore. It adds a whole new bounty system, with some challenging targets as well as some unique bounties. 10. "DIY planets" mod has tereforming options to remove or add atmosphere even on gas giants (it takes a lot of time and need special modded items to work). Unknown Skies: This is the only mod I recommend that isn't a QOL change, it adds new planets and system types to the game making exploration more interesting. I have yet to see the quest appear again, even though it states on the forums it is repeatable. Note your colony has to be 10ly of the main hypershunt for it to work and also adds a a demand for transplutonics. Starsector > Mods > [0. Advertisement Coins. •. An in-progress blog post is available at dev blog post. Starsector (formerly . I'm certain I saw a bootleg version of DIY Planets for Starsector 0. 2D RPG/Trade/Fleet Combat Game Members. - Extras: - cryosleeper, coronal hypershunt, two. Ah ok, thank you and my apologies. Also Unknown Skies, which adds rare planet modifiers that can spice up otherwise boring planets - I think that will probably require a new save, though. NexusMod mirror. To install the mod, simply download the . captains and officers), and 3,020 names for stellar objects (i. 95a] Fleet Action History v1. 9. Premium Powerups . Additionally, Nexerelin, either DIY Planets or Terraforming and Station Construction, and Starship Legends are all really good. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. 9. It really was. Effect diminishes very quickly but only for the ships of that size so adding couple shepards might be more efficient. Like having multiple planets in a system with the same texture. One of the requirements for a 'good' planet is accessibility. Just wrote this for someone in the unnoficial discord & they pointed out that it'd be helpful for this thread -. The Starsector Wiki - a repository of useful information on vanilla content as well as home to many modding tutorials. 95aDownloadDownload (0. 0. and then make the stellar mirrors orbiting your planet like eventide did. I had an issue where the game would progressively have memory leaks and start lagging/stuttering, been running. I PM'd Kentington a few days ago with this, but as yet have received no reply. I was under the impression that colony production and consumption is summed up across all planets (like most games). Worlds of interest: HEGEMONY SPACE - NARAKA SYSTEM (rightmost core worlds) Has a hazard 75 Terran world! Turns out the Core Worlds do have some randomized spawns. 2D RPG/Trade/Fleet Combat Game. If you have a gas giant with some orbiting planets, it's a great place to build several waystations so you can stock up on fuck-tons of supplies & fuel to keep a larger fleet in action with a few quick stops. You could try to generate the mission again, but unless something changed it'll fail in the same way. There's also a cryosleeper in the system. It msg decrease after you've taken it a few times maybe. Although Station Construction is more simple and faster. Reply Blacksilver1919. 2D RPG/Trade/Fleet Combat Game. The Starsector Wiki - a repository of useful information on vanilla content as well as home to many modding tutorials. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. A mod for Starsector 0. DIY Planets 1. Man I wish Starsector had a mod manager. Any mainstream mod will be good. Need help understanding the colony economy system. e. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. Then you would use, say, 10 for in faction consumption and then. RNG does odd things sometimes. combat. e. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. Usually theres debris around a station. 1 / 2. Anorangutan • 10 mo. 5). Other than that, it just enhances base starsector gameplay. 14 Dassault-Mikoyan Engineering 1. Using "DIY planets. You get 70-85% of “supplies” used. captains and officers), and 3,020 names for stellar objects (i. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. « Reply #153 on: January 23, 2023, 02:38:15 PM ». I'm serious. Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. One of the requirements for a 'good' planet is accessibility. Substance abuse: It sets up alcohol as a commodity with a brewery as an additional industry. 0 FuzzryPack 1. Profit. 516. 1. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. It used to be called Starfarer. I'm guessing this is from the mod DIY Planets, based on two matching keyword searches. suggestion: add possibility of placing your own jump points - would be useful for places where jump points are too far. I've often looted the entire sector and had 0 pristine nanoforges, 0 syncotron cores, 0 fullerene spools etc. Starsector players when they face the bare minimum of consequences for killing hundreds of millions of people and probably ending the Sector's hope of survival with the destruction of its largest manufacturing base and reservoir of institutional knowledge:Go to starsector r/starsector. 51K subscribers in the starsector community. The only thing Starsector would benefit from releasing on steam would be even bigger mods. This process is just incredible expensive, requires rare artefacts you have to find first, and takes a long time. ago. NullPointerException. File size. r/starsector • Found a terran world neat, doesn't have a stable point, decivilized, and has zero stability. Industrial Evolution adds new structures and industries and new events when salvaging and surveying planets. DIY Planets - Terraforming items are available for purchase at the Tech Market; Nexerelin - Uses Prisim Starport as main location (if available), otherwise, should work without Credits I basically hacked my way through this using a combination of the following as guides, big thanks to them. rhinoabc • 2 yr. But using more than just 1 mod at once runs into the problem of only being able to have 12 buildings on a planet, not correctable with modding. Reply More posts you may like. Yes, it’s Vanilla, you simply go to “Command” then click the colony you want to build on, go to “Colony Info“ (where you can see habitability, buildings, etc) then, click “Add industry”. juice-stain. Modified industry requirements, DIY planets, TaSC, and Beyond the Sector all came together to help me max out industrial might, while faction mods increased the market cap. Larger colony size means more mining production. If you have DIY planets installed, after you beat the hypershunt you’ll unlock a blueprint to craft a tap. Plenty of planets, class IVs and maybe even Vs, and inside the core world area. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. I didn’t mention nex since you mentioned getting it already. 95aDownloadDownload (0. 4. Ships with s-mods that you didn't build in do not grant bonus XP when scuttled. Planet type transformations (and the EUTECK) will be back in a future update once I’ve reworked the system to be worthwhile in 0. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. DIY planets terraforming is similar but does not have the kind of minute tweaks that can be done under TASC. Can build planets. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Size, largest to smallest: Vast > Extensive > Widespread > Scattered. DIY Planets just had a more vanilla feeling terraforming process for me. 155 votes, 34 comments. fwd and remove the ". 95a that adds colony structures and special items to manipulate planetary conditions and create planets, brown dwarfs, and hypershunts. Evolution by SirHartley [ 0. Build solar arrays on cold planets or shades on hotter planets and install the core on that, it'll allow the process to finish. 0. luckily the size of your colony won't go down, so after the colony goes up a level you can turn hazard pay off and enjoy some. Link (v1. 1. java located in datascripts. Junkyard Dogs adds in a couple of new buildings revolving around recycled materials. High HZ slightly reduces population growth and increases maintenance. It'll take a while for it to become profitable, but with a. Go to starsector r/starsector. 95. 10. Also the items dropped by the mod inflate the colony item drop list so you will get a lot of useless roll drops when looting. But a planet does not need to have the habitable tag to be good. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. what a lovely planet, thank to DIY PLANET and Terraforming and Station Construction mod, now you can get and build your own ridiculously good planet. 95a] DIY Planets - Terraforming and more! « Reply #212 on: July 09, 2021, 07:01:10 AM » Stellar Mirror and Distributor are confusing and make no sense. In this video, I show you how I only used PHASE ships in Starsector. first time I've seen someone bring it up. 0. Don't think you can change tundra to frozen even in DIY planets. Seeker - Unidentified Contact: closest I've found to starsector alien ships. Planet Search by andylizi [0. Choose your faction (or establish your own) and dominate the Sector!. Also look into expanding the Ram usage of Starsector or making it run on Java 8, there's some YouTube tutorials and on this subreddit + Starsector forum. With our comprehensive installation and usage guide, you’ll be able to install and use [0. The_Angry_Jerk • 7 mo. It's from DIY planets, look at the forum page to see what items from it do and how they are used. That will enable you to use the hypershunt tap to give colonies within 10LY an extra industry. DIY Planets v-1. And don't forget to buy the game if you haven't already!Try to reinstall the base game (moving your mods and save folders to somewhere else). Hypershunt tap. Look in a ring around the core worlds. 1a-rc2 Fast Engine Rendering 1. There is still a guaranteed desert planet (Ithaca) in Penelope's Star. This tutorial explains the very basics of adding and modifying planets in Starsector. 2d HMI 0. 271. Also my planet keeps floating into a nearby asteroid belt lmao. 2D RPG/Trade/Fleet Combat Game. 0.